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Military Simulation paintball Tournament
Sponsored by:

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Mission
Statement: |
The time has come for
a return to the original military theme of the scenario game.
The conflict will be a Company versus Company format, with an
initial player cap of 100 personnel per side. Within these
Companies will be platoons, and within those will be smaller
squads and teams of four to six members. Everyone on a team will
have a responsibility, and a chain of command will be
established before the game.
Scoring will be based on team activities, notably accomplishing
missions dictated by off field higher commands (Battalion HQ or
TOC). These missions will vary in scope and intensity and may be
part of the Company Commander or Platoon Leader’s individual
strategy. Points will be given for completed and successful
missions. Points may be deducted for failed missions and rule
violations. Accumulation of the most points at game end
determines ranking and prizes for the teams.
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Registration &
Cost |
Teams (of a minimum of 6 players) must
pre-register by 31 October 2008. Teams of 10 players or more
receive a significant discount. Individuals who wish to play,
but do not have a team affiliation, are encouraged to email Ferg
at info@cdpaintball.com to be placed on an aggregate team. No
walk-on players will be allowed on the day of the game.
Fees: $75.00 per
player

Registration is now open with
discounts for combination Platoon Leader & Fulda Gap Packages. Discounts given for both team registrations and for
individuals. This is a limited time discount - don't wait, get
registered today!
The fee includes field fee, a meal ticket or MRE, all day
air/CO2 fills, six 30 round Tac pods, a 40 rd hopper or Tac cap,
and all paintballs used during the event (more on this
later, but yes, you read that correctly). Paint will be ProBall
Red or a suitable mid grade substitute. |
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Schedule &
Check In: |
Camping will open at 1400 on 6 November 2008.
Game
will be on 7 November 2008 from 0800-1730.
Check in will begin at 0800 thru 1000 pm on game day
Game start between 1000 and will continue thru 1700.
Awards and prizes distributed at 1730.
Information on Check in and Game Play Procedures
This game format is designed for military efficiency, even in
the check in procedures. Players will enter the camping areas as
directed, and will check in with their headquarters. In general,
you will not need to come to the store before or during the
game, as all your logistical needs will be met at your sides HQ.
Safety and rules briefings will be accomplished at the two sites
as well. |
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In General: |
• Park
and camp in the areas designated for your side.
• Locate your Headquarters for check in and Platoon assignment.
• Turn in your HPA or CO2 tanks for filling. Make sure they are
clearly marked with your name and unit number. Staff will fill
your tanks for you and return them to your Platoon. During the
course of the game, this cycle will be repeated by staff as
needed.
• Locate your Platoon Headquarters tent and meet with your
leadership. Your Platoon leader will issue you a Ration Card for
your paint.
• Go to supply and meet with a staff member or First Sergeant
for issuance of your initial battle load of paint, grenades,
meals, and other consumables. If you have a special weapon, the
First Sergeant will endorse your ID card.
• Test fire and chronograph your weapons at your unit’s range.
Should you need any parts, snacks, or just want to say hello,
you have free time until 0930. Stay away from the other team’s
encampment.
At
0930 you need to be at your Platoon tent (in full kit-ready to
play) for mission brief.
In the event you have a marker reliability issue, a spare weapon
will be issued to you from supply while it is being serviced.
This will be offered during the course of the game.
In general, once play starts, you will not need to come off the
field for any reason. Your paint and air will be provided to you
in the field as much as possible, as well as your meal. Your
leadership may pull you off the field back to HQ for rest and
resupply, but do not take it upon yourself to leave the field of
battle unless authorized to do so.
Remember, this is less a paintball game as it is a military
simulation using paintball as a tool. Please treat the game, and
your fellow participants, with respect and honor. |
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Platoon Leader
Rule Set |
Platoon Leader Game Rule Set
The following is a link to the rule set page and specifically
are designed to create the most realistic playing environment
for the dedicated Mil-Sim enthusiast, while providing an
entertaining experience. If you are planning on being a
participant in this tournament it is MANDATORY AND ESSENTIAL for
you to be well-acquainted with these rules.

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Appendix-
Cliff’s Notes Guide to the Platoon Leader Rule Set |
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Register as a team. 10 or more gets a discount.
• Entry fee covers most everything you will need for the event.
• Be on time.
• Stay with your platoon. Lone wolfing not recommended or
effective.
• Your marker will determine your position, rate of fire, and
velocity limits.
• You have to use a small hopper and only carry 500 rounds, with
few exceptions.
• Teams will be registered as Green or Tan, depending on which
uniform color you have. There will be no ribbon or armband to
determine team side. Wear a load bearing vest.
• If you get hit in the head or goggles, you are dead. Go to
recycle.
• If you are hit in the gun, your gun is non-functional until
you go to a re-supply point. Use a back up until then.
• If you are hit anywhere else, pull your casualty card and read
it. Do what it says.
• Medics can field heal hit players if they can get to you in
time.
• Your field HQ can be taken and destroyed. If lost, you have to
go to your off-field HQ to recycle back into the game.
• This is an honor game. Even more so than a regular paintball
game. Play well, but play honestly. |
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Registration
Link: |
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